Welcome
Silver Mage (Realtime)
A personal project that I have finished during my spare time.
The character was designed from scratch aiming for a realtime model using PBR (Physically Based Rendering) materials.
The softwares used for it are Blender, Maya, Zbrush, Marvelous Designer, XNormal, Substance Painter, Photoshop, and Krita for the concept art
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Environment Art
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Texture Map
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Character Design
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Texture Map
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Prop Design
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Bump/Spec map
Silver Mage (Realtime)
A personal project that I have finished during my spare time.
The character was designed from scratch aiming for a realtime model using PBR (Physically Based Rendering) materials.
The softwares used for it are Blender, Maya, Zbrush, Marvelous Designer, XNormal, Substance Painter, Photoshop, and Krita for the concept art